Rendepth Update, Blog Dark Mode

Rebooted work on Rendepth, my stereo 3D media player. Decided to go with SDL3 as the base, as it has a new cross-platform renderer (Vulkan, Metal, DirectX12), which will make things a bit easier. Needed something lightweight, so felt that starting from scratch rather than repurposing Degine code

Concept for Debut Game from Outmode

So I decided to throw together some concept art for an idea I’ve had for a bit. Put this together with Midjourney, and it actually came out pretty close to what I had in my mind (well, much better). Was planning on publishing a smaller game with my

New Year, New Avatar

Decided to make a new profile pic for my social networks. Still the same character, but with an anime AI glow-up. This was a celebration of hitting 4,000 follows on Twitter. The image was created originally by rendering in real-time and then feeding that into the AI. I

Love the Algorithm

The world is changing. Changing rapidly. The level of technology from 20 years ago, or even 10 years ago, is far in the past. It seems strange, because walking outside or sitting in your room doesn’t look materially different. But it is. We live in the future, and

The Matrix is real, but it’s not what you think…

This book is going to be hard to understand, and even harder to accept, but keep reading. We’re all living in a simulation. The physical world is an illusion, and time doesn’t exist. Don’t worry, I’ll explain. Reality itself is entirely subjective, almost like a dream we are

The World is Binary: Why Love is the Answer

So much of life is defined by binary concepts. Religion speaks of good and evil. Science explores truth and falsehood. Computers are denoted by 1’s and 0’s. We can see it everywhere, and it affects everything. This book explores the idea that these divisions may not be as

Aniela: a lighting study

Aniela, a lighting study made in Godot Engine 4.0. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Uses real time global illumination in Godot 4.0 to achieve realistic lighting

Ella: a study in realism

Ella, a study in realism made in Godot Engine. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Uses global illumination in Godot to achieve realistic lighting, all in real

Decay: a real time interactive experience

Decay, a real time interactive experience made in Godot Engine. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Press Escape to view the options. Space to toggle cinematic camera