Finding Flow with GenAI Music Videos

Taking breaks from the Hell that is indie game development, to make music videos using Suno and Midjourney. Not expecting much action, or any money, even while I think it’s lit, since too many people perpetually butthurt (likely for reasons they themselves don’t even understand). But, I’m having

Experiments with AI-Generated Music

Signed up on Suno to get an idea if AI-generated music could work for my projects. Started with the free tier and was surprised how well it works. Granted, it’s very much a “gacha mechanic” where you type a short prompt and get something with a very wide

New Direction for Real-Time Character

Started testing a new character design for the real-time project. Even though I was happy with the artist I had, rigging and retargeting the animation was turning into a massive headache due to the extreme amount of bones. These would allow things like clothing physics and costumes, however

Character Finished on Real-Time Project

Calling the character for my real-time project done. Had paid an artist for the model (this is one configuration, there’s various outfits and styles), just took some effort to get everything connected on Blender. I’m using tools designed for Unreal Engine, so manual effort was necessary to get

Debut Game from Outmode Still Looking Good

Made a new concept visual for my untitled debut game from Outmode on my OpenGL/WebGL engine, Degine. Generated using Midjourney 7, this is fairly close to my vision, and also matches the art for the game that was already completed. Planning on using this as a test to

Rendepth Update, Blog Dark Mode

Rebooted work on Rendepth, my stereo 3D media player. Decided to go with SDL3 as the base, as it has a new cross-platform renderer (Vulkan, Metal, DirectX12), which will make things a bit easier. Needed something lightweight, so felt that starting from scratch rather than repurposing Degine code