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Category: Gaming

Review: Getting Started with Unity 5 by Dr. Edward Lavieri

Review: Getting Started with Unity 5 by Dr. Edward Lavieri

Getting Started with Unity 5 is mostly what it bills itself as: a way to get started in Unity for beginners. The book is clearly targeting beginners, and takes the reader from having never used Unity to making a simple farming-type game. I enjoyed reading it (in the whole

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Review: How to Become a Video Game Artist: The Insider’s Guide to Landing a Job in the Gaming World by Sam R. Kennedy

Review: How to Become a Video Game Artist: The Insider’s Guide to Landing a Job in the Gaming World by Sam R. Kennedy

So I am actually not looking to try to break into the game industry as an artist. Why did I read this book? Well, I am very much interested at upping my game when it comes to real-time graphics and content creation as a hobby. Computer graphics are

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Review: Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design by Chris Solarski

Review: Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design by Chris Solarski

I’ve been trying to get back into making art (I did go to art school, after all) and this seemed like a well reviewed book. Plus, the Kindle edition was very reasonably priced at $12. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video

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Review: 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan

Review: 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan

If you’re working with 3ds Max, or even similar packages, I think this book holds some insight. I’ve tried a few different modeling packages, but somehow Max just seemed to click better for me. Maybe it’s because it was the first one I started learning with, or maybe

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Making Pong in Unreal Engine 4 (My Very First UE4 Game!)

Making Pong in Unreal Engine 4 (My Very First UE4 Game!)

Today I’d like to unveil what I’ve been working on for about 2 weeks: Pong in Unreal Engine 4. Most of that time was spent reading documentation and watching tutorial videos just to figure out the basics. There is actually a *lot* of good material out there for

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Review: Game Programming Patterns by Robert Nystrom

Review: Game Programming Patterns by Robert Nystrom

I will start by saying this book is game programming GOLD! Whether you are a pro or a novice looking to learn, this book deserves to place on your shelf (or I guess in memory if you buy the e-book). While some of the chapters may seem like obvious

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Review: Game Physics Pearls by Gino van den Bergen & Dirk Gregorius

Review: Game Physics Pearls by Gino van den Bergen & Dirk Gregorius

Game Physics Pearls has been a book on my wishlist for a while, and I’ve finally got the chance to finish reading it and putting up this review. The text is edited by Gino van den Bergen and Dirk Gregorius, and each chapter is written by a unique author.

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Review: Creating the Art of the Game by Matthew Omernick

Review: Creating the Art of the Game by Matthew Omernick

Creating the Art of the Game by Matthew Omernick was a quick and easy read. However, I wish I had noticed the age of the book (and also the age of the reviews on Amazon). This book is seriously dated, and it has not aged well. Although some

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This is Cyberpunk: TECHNOLUST Kickstarter Campaign Live

This is Cyberpunk: TECHNOLUST Kickstarter Campaign Live

Now this is my kind of game: a cyberpunk first-person adventure set in a dystopian future. Native Oculus Rift support. A NSFW TRON poster (though I bet they will take that out). This just looks too awesome for words. I backed the Kickstarter for $50 bucks, but I’m

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Review: Learning C# by Developing Games with Unity 3D Beginner’s Guide

Review: Learning C# by Developing Games with Unity 3D Beginner’s Guide

Honestly I’m not sure why I bothered with this book. It’s not that it was a bad read per se, but it’s really for stark beginners. Learning C# by Developing Games with Unity 3D by Terry Norton is really for people that have little or no experience with programming. Meaning

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