Dual Shock Gyro Aim in Godot

Spent the last few days getting gyro aiming working in Godot. While the PlayStation 4 controller is supported well by default, Godot does not have access to the gyroscope or accelerometer (these are only supported on mobile platforms). Luckily, I had already done a good amount of HID

Sixense STEM System: Awesome 6-DOF Motion-Tracking for VR

https://www.youtube.com/watch?v=jkOLswJlTBs   The guys at Sixense have just released a new video showing off the 5 STEM motion-tracking system that they are Kickstarting. The Sixense version of the Oculus Tuscany demo was already one of the more impressive examples of VR I have seen, and that was just

Yet Another VR Treadmill on Kickstarter

There is now another omni-directional treadmill project on Kickstarter, this one called the Wizdish. It’s a passive design, similar to the Omni, however it does not allow the user to lift their feet. It works by wearing special shoes with low-friction tiles on the bottom. This allows you

Force-Feedback Vest on Kickstarter

Looks like there’s yet another virtual reality project on Kickstarter. Well, I guess this is not strictly a VR thing, but it certainly could be used as such. Basically the ARAIG is a vest that you wear while gaming, and it provides force-feedback when you are getting hit

Building a DIY Data-Glove (Part 2)

  The above video is demonstrating a 4.5″ flex sensor made by Spectra Symbol that I got from Sparkfun. Hooked it up to an Arduino and had it print the values to the serial monitor. Since I don’t have a tripod, it was going to be difficult to

Virtuix Omni Kickstarter Funded

The Virtuix Omni Kickstarter campaign was fully funded within hours of the doors opening this morning. If you haven’t heard of this device before, it’s basically a passive treadmill. It allows you to walk in any direction inside a virtual world, without actually moving in the real world.

Building a DIY Data-Glove (Part 1)

  For quite some time I have been waiting for a good data-glove to hit the market for use with virtual reality applications. So far the only consumer product that has come remotely close was the P5 glove, which was probably one of the biggest disappointments in my