Rendepth is Now Feature Complete

Pretty sure I actually finished Rendepth, my new 3D media player and 2D-to-3D conversion app. For sure there are tons of features still on the table, but it feels feature complete and stable enough for a launch. The (somewhat long) video above demonstrates most of what’s working. At

Rendepth Developer Preview

Started working on Rendepth for real this time. Had two previous prototypes, one in OpenGL and one in an engine I won’t mention. I also have a command-line processor in Python (for the color depth estimation portion). This past week I decided to reboot fresh with SDL3 and

Aniela: a lighting study

Aniela, a lighting study made in Godot Engine 4.0. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Uses real time global illumination in Godot 4.0 to achieve realistic lighting

Review: Learning Vulkan by Parminder Singh

Learning Vulkan by Parminder Singh is an excellent foray into the Vulkan graphics API and quite a competent book. The text is a reasonable 466 pages, and packs a lot in there. Singh covers all the basics of using Vulkan and goes into great detail at each step of the