Rendepth Developer Preview

Started working on Rendepth for real this time. Had two previous prototypes, one in OpenGL and one in an engine I won’t mention. I also have a command-line processor in Python (for the color depth estimation portion). This past week I decided to reboot fresh with SDL3 and

Aniela: a lighting study

Aniela, a lighting study made in Godot Engine 4.0. Features a cinematic camera and can be watched as a real time music video, a 3D graphics benchmark, or control the camera and fly around the environment. Uses real time global illumination in Godot 4.0 to achieve realistic lighting

Review: Learning Vulkan by Parminder Singh

Learning Vulkan by Parminder Singh is an excellent foray into the Vulkan graphics API and quite a competent book. The text is a reasonable 466 pages, and packs a lot in there. Singh covers all the basics of using Vulkan and goes into great detail at each step of the