Creating a 3D Game Engine (Part 7)

I know it has been quite some time since the last update, and I thought I would be much further by now. Truth be told, I have been a little distracted the last few months with things totally tangential to graphics programming. In any case, I’ve had some

Review: More Effective C++

I decided to break from my 3D game engine book marathon and go to something more fundamental. More Effective C++ by Scott Meyers is one of those books I have  had on my wishlist for years but just hadn’t got around to reading yet.  I had read the original

Review: Getting Started with UDK

Right off the bat, I knew this was not going to be an in-depth resource. The book weighs in and a light 120 pages, though the title does say “getting started” so I least they were upfront about it. That said, I did find the book useful and