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Review: Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints by Kevin Mack and Robert Ruud

Review: Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints by Kevin Mack and Robert Ruud

This book right here is gold for anyone wanting to get into virtual reality development with Unreal. There is not a lot of handholding, you are expected to understand the basics of using Unreal to get the most out of the book. Rather than trying to explain programming

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Review: GAMEDEV: 10 Steps to Making Your First Game Successful by Wlad Marhulets

Review: GAMEDEV: 10 Steps to Making Your First Game Successful by Wlad Marhulets

Wlad Marhulets has an amazing story to tell here, not just relevant to aspiring game developers but to anyone that likes a good success story. Basically the author immigrated to America, with little to no skills in game development, and managed to teach himself and launch a somewhat

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Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li

Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li

I’ve read probably hundreds of game development books, and this one, I can say, is the best. Bar none. The authors are clear, and explain their steps as well as the reasoning behind it. They display keen knowledge of the subject matter, the topics are explored in every

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Review: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users by Alan Thorn

Review: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users by Alan Thorn

Alan Thorn is one of my favorite authors for game development, and his latest book does not disappoint. It is somewhat short (I read it in one day), and not super complex, but I don’t think that was the intent. Here Alan has produced a relatively straightforward guide

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Review: Indie Games: From Dream to Delivery by Don L. Daglow

Review: Indie Games: From Dream to Delivery by Don L. Daglow

This book is gold! I can’t convey how much vital information is contained in these pages. Daglow delves into just about everything you need to pick the game you want to make, start an indie company, and get to release. Though not exactly a legal text, it does

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Review: Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4 by David Nixon

Review: Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4 by David Nixon

Author David Nixon has done an admirable job of introducing the features of Unreal in an approachable package. Unlike similar books, this one focuses more on exposing what is possible with UE4, basically showing what most of the key buttons and objects are and what they do. While

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Review: Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace

Review: Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace

Build your own 2D Game Engine is a pretty straight-forward book for what can usually be a fairly complex topic. Out of the game engine books I’ve read (mostly for 3D) this is one of the more approachable of the bunch, while still showing the details necessary. Thankfully,

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Review: Unreal Engine Blueprints Visual Scripting Projects by Lauren S. Ferro

Review: Unreal Engine Blueprints Visual Scripting Projects by Lauren S. Ferro

I really like what Lauren S. Ferro has done here with Unreal Engine Blueprints Visual Scripting Projects. The book is clear and to the point, covering many features of the Unreal Engine all using Blueprints. The example projects are very functional and the author shows all the steps

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Review: Making games with GD Script: Advanced use of Godot game engine script by Marijo Trkulja

Review: Making games with GD Script: Advanced use of Godot game engine script by Marijo Trkulja

This is the second book I’ve read from author Marijo Trkulja, and I had mixed feelings about the first in the series. The text here is improved, and I thought overall it was helpful to learn a few tricks, but this is definitely not a beginners book. It’s

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Review: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0 by Chris Bradfield

Review: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0 by Chris Bradfield

Godot Engine Game Development Projects is not only one of the best Godot books you can buy, it may be the best game development book out there bar none. Unlike many other books, it doesn’t start by teaching you about the API or performing simple actions. Instead, Chris

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