Review: Digital Modeling by William Vaughan

There is no question, Digital Modeling by William Vaughan is a book every 3D modeler (or aspiring modeler) should read. It really captures the essence of what makes a good model, and doesn’t get bogged down with technical details of specific modeling packages. In this review, I will briefly

Review: Game Engine Gems 1 By Eric Lengyel

Game Engine Gems 1 By Eric Lengyel is a book I discovered on Amazon, but really hadn’t heard of or seen talked about anywhere else. I do recognize the editor, Eric Lengyel, as the creator of the C4 Engine and author of the classic textbook Mathematics for 3D Game Programming

Review: More Effective C++

I decided to break from my 3D game engine book marathon and go to something more fundamental. More Effective C++ by Scott Meyers is one of those books I have  had on my wishlist for years but just hadn’t got around to reading yet.  I had read the original